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Badassbab said:
Creative Assembly don't have much experience with consoles and coupled with the fact they had to spread the workload out between 5 platforms so not much room for deep optimisation to take advantage of each hardware.

It could be the 60fps was dropped not just due to the low range CPUs consoles have but also because it was too variable so they went with a 30fps cap for consistency. Perhaps they should have given gamers the option to choose ala Killzone and Infamous.

I think this personally. I mean when you look at games by studios that have been making FPS type games, creative assembly have no experience at all. So it seems to me that the game (which let's be fair doesnt have a massive number of NPC's or things going on) is just badly optimised. 

I think a game like Alien should easily have been 60FPS and 1080p, looking at games like Metro...

I mean the performance of those cutscenes, gah...horrible :)

If they make another game, then there is no doubt it would improve...thats what its about really.



Making an indie game : Dead of Day!