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Podings said:
While I agree that Nintendo could push someof their new idea a little more than they do, they do constantly generate new franchises. They just all start relatively small. Just like the mastodont IPs they are currently in possession of mostly had humble beginnings.

In any case, this has nothing to do with why the Wii U is failing. The Wii U is failing because it never had a powerful, marketable presence that people understood. This meant Nintendo never could do any sensible promotional videos, and couldn't get it into hands of prominent pop culture people. Also, while Nintendoland is a great minigame collection, it's a rigt mess visually, and quickly excludes newcomers, contrary to what Wii Sports achieved.

What little traction the system had in the beginning was killed off by the ridiculous decision to have different SKUs available at launch, meaning a shortage of premium bundles and smelly unwanted basic sets on shelves. Department stores didn't get it, and Nintendo weren't good with replacing the unwanted systems until most mayor retailers had decided to drop the system altogether.

Even many toy store chains around the world who made a killing on Wii and DS have opted to not carry the Wii U because nobody knew what it was. With all the highstreet exposure gone, Nintendo is left selling only to enthusiasts who get their electronics online or in specialty stores. This means they never will build a strong product flow for the system, unfortunate (but not entirely unfair) as it may seem.


Wow, I did not know this. Reminds me of the Dreamcast here in Australia. Many big chiains just did not stock it at all. You had to go to a place like EB to get one but the Target's and other big retailers refused to stock it for some reason. Even the software section in the stores that did stock it was significantly smaller than the N64s section and especially the PS1. When the PS2 arrived it was all over..