| The_Sony_Girl1 said:
Excatly my point. It was originaly for the Gamecube, then the Xbox, and then the Xbox 360. You know how hard it is to keep changing platforms? Nope. |
The only one who's kidding who is you kidding yourself ... The beta doesn't matter, what matters most is the final game and notice how no one is blaming Activision for Destiny disappointing them but rather it's Bungie!
Which nullifies your point that Perfect Dark Zero would've delivered more if it had not been a launch title. Perfect Dark Zero had many chances to materialize into a good game and newer hardware is generally easier to work with since you can brute force the game instead yet Rare failed to deliver within the given deadline.
Was it EA's fault that Maxis failed to deliver on SimCity ?
Was it Sony's fault that Japan Studio's games were recent flops ?
Was it Sega's fault that Gearbox Software made a mess of Aliens: Colonial Marines ?
Was it Square Enix's fault that Eidos failed to bring posiitive reception for Thief ?
Is it Microsoft's fault that Crytek's Ryse: Sony of Rome crashed ?
Anybody that says it's a publisher's responsibility to ensure a quality game are lying to themselves ...







