By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Any Legend of Zelda fan knows how each iteration takes a handful of new/unexplored concepts (sailing, merging with walls, motion plus controls, shrinking to Liliputian size, masks, etc) and mixes it in with traditional Zelda gameplay. Skyward Sword really explored deeply what could be done in an action adventure game with the Wii remote plus. ait wasn't just an afterthought. Personally, I loved it so much, I don't want to go back to using my sword with button presses. I hope the Zelda on Wii U uses motion plus, but what do you guys think? Would you prefer them to maximize the features of the gamepad? (I prefer they do that with new IPs).

If they used the gamepad, at least I'd still be able to aim my projectile weapons with the gryo controls, even though the Wii remote is my favorite way to aim anything in any game. To those who think combat is very limited when motion controls are used because we can't move our hands as fast as the super speed of fictional characters, and because we can't map as many combos to motion as we can to buttons, I say Red Steel 2 proved that combining motion with buttons can give a wide range of attacks.



http://img244.imageshack.us/img244/7530/gohansupersaiyan239du.jpg" type="application/x-shockwave-flash"> http://www.deviantart.com/download/109426596/Shippuden_Team_7_by_Tsubaki_chan.jpg" type="application/x-shockwave-flash"> http://image.hotdog.hu/_data/members0/772/1047772/images/kepek_illusztraciok/Bleach%2520-%2520Ishida%2520Uryuu%25201.jpg" type="application/x-shockwave-flash">

3DS: tolu619

Wii U: FoyehBoys

Vita, PS3 and PS4: FoyehBoys

XBoxOne: Tolu619

Switch: Tolu619

Kugali - We publish comics from all across Africa and the diaspora, and we also push the boundaries of Augmented Reality storytelling. Check us out!

My thread for teaching VGC some Nigerian slangs