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"The whole resolution and fps bullshit debate is to stupid for words. . ."

Well put. Now if only you would heed those words yourself, we might just make progress.

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At the end of the day, no one remembers Ocarina of Time for its 320 x 240 resolution, or its 20 frames per second. They remember it because they got to own a horse, solve puzzles in cleverly designed dungeons, interact with people while wearing masks, play songs to find secrets, and take down the king of evil and watch as his tower collapsed.

That's how you make your games memorable.