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Mr Puggsly said:
curl-6 said:

Games like Mario Galaxy 1 & 2 and Metroid Prime 3 pushed system's graphics and ran at 60fps. 

Zelda is one series that has remained 30fps. It's the exception to the rule.

I'd argue Mario Galaxy and Metroid Prime had great art stytles but didn't look technically demanding. Zelda Skyword Sword is a better example of a technically demanding game and probably why it stayed at 30 fps.

The Forza developers (Turn 10) said their goal is 1080p and 60 fps. How far they can push graphics is secondary. I think that's Nintendo's objective in many cases as well. But clearly they aren't opposed to sacrificing 60 fps if they really want to push visuals.

Forza 5 still looks great, but they obviously held back for 1080p/60 fps. But I'm curious why Hyrule Warriors runs at 30 fps. That should be 60 fps even on PS360 specs.

With Zelda I think it's more that its bigger open worlds (as opposed to the  more contained designed of Mario or Metroid) make 30fps the easier route.  I expect this to continue on Zelda Wii U given what we've seen of it so far.

Prime 3 pushes a lot of geometry, bloom, and particles for a Wii title, and Mario Galaxy had shaders and particles all over the place. For the hardware, they were pretty demanding at 60fps. Skyward Sword was larger in scale, but had far fewer and simpler effects.