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Killing Floor 2 – Dev Diary 2: The Gore Part 1

Iceberg Interactive and IGN have shared a new dev diary for Killing Floor 2, in which the development team talks about the game’s gore. Killing Floor 2’s gore system is inspired by the one found in the classic Soldier of Fortune game. The game promises to be a really violent game with lots of gibs and blood flying around. Enjoy and kudos to our reader ‘Umair Khan’ for bringing this to our attention! Continue reading

 


Sleeping Dogs: Definitive Edition – New Screenshots Released + Launch Trailer

Square Enix and United Front Games today release a brand new set of images for Sleeping Dogs: Definitive Edition. Sleeping Dogs: Definitive Edition packs improved, higher resolution textures, improved lighting, and higher number of particle effects, higher detailed character models, volumetric fog (i.e. fog/smog/mist/steam is now present in the game world), increased pedestrians and traffic density, rebuilt sound engine to heighten realism, more destructible objects in hand-to-hand fighting sequences and all 24 DLC packs have been integrated into the main game. The game has already been released on Steam. Enjoy! Continue reading

Final Fantasy XIII – Durante’s GeDoSaTo Tool Brings Support To Higher Resolutions

And it only took Durante a couple of hours to fix Square Enix’s mess. This well known modder has released a pre-alpha version of his GeDoSaTo tool that features a pre-alpha plugin for the latest Final Fantasy game. In case you are not familiar with GeDoSaTo, this means that by using this toll you’ll be able to unlock the game’s internal resolution. Now keep in mind that this is still in pre-alpha state, meaning that you may encounter some bugs here and there. Continue reading



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Check out my hype threads: Cyberpunk, and The Witcher 3!