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I know what the dev is talking about. Human characters in games act ridiculously with too many fps, it just looks stupid. They bounce around too fast, looking gamey instead of looking like real people. The same goes for cars and such, of course. I'd rather see my characters moving 'realistically', rather than ricocheting around in fast forward, like rubber men on steroids.
It can be argued of course that certain genres will simply deliver a more enjoyable gaming experience with more fps, or that objects in games don't need to reflect the behavior of their real life counterparts.
Also, I agree about The Hobbit, it looks like a TV show rather than a blockbuster movie. Yuck.