The metascore of Driveclub is somewhat disappointing and as usual wheels aren't mentioned in the reviews I read. So I figured why shouldn't I make my own wheel review.
Handling
Driveclubs handling model is simcade which basically means you should break for corners but when you do you've a bit more grip than in real life. When you put your pedal to the metal within a corner you feel the wheel's force feedback quite strong. When you go off road the wheel directly gives feedback and starts rumbling.
When someone rams into you the wheel is almost impossible to control, same goes when you take a series of corners a bit to quickly you will lose grip over your car unless you put your pedal off the metal and pray.
The shift mechanisms are quite lovely direct and you can't double shift down if your car goes to fast. Though this can be a bit irritating when a hairpin approaches.
The forcefeedback is pretty strong I leveled it down from 100 to.70, there are wheel support options available and you can adjust the wheels rumble strength.
While the game is a simcade the wheel support is more SIM than arcade and isn't very forgiving.
Since this is my first game with the T500rs this review should be taken with a small grain of salt, before I owned a T500 I owned a dfgt.
Verdict
85/100 solid accurate performance and doesn't bother to impress you now and then.
disclaimer this game is harder and a lot less fun without a wheel, due the lack ffb
Please excuse my (probally) poor grammar







