Dr.Henry_Killinger said:
If the game is limited by CPU it must be terribly optimized. The very reason none of the manufacturers prioritized CPU was because GPU development is moving much faster and that modern games prioritize doing everything on the GPU. Especially in the case of Graphics were using the CPU for rendering is only really acceptable on mobile platforms. The only reason XB1 even has the best CPU is because it was intended to run multiple OSes and multitask better than the PS4, not for games. I'd be surprised if the PC reqs were anything decent. Hell, I ran WDs with a 2009 laptop CPU, granted my integrated gpu choked on the graphics but if CPU is really a bottleneck then Ubisoft is being deliberatly incompetent. |
If the GPUs have to step in and cover for the CPU, wouldn't that incur a GPU performance hit though?








