michael_stutzer said:
After checking the original quote it seems that the overhead they are talking about is not related to the OS but the overhead in the CPU. "Now it seems that additional overhead was found once Microsoft got its hand on production silicon, with the CPU component able to run at 1.75GHz, compared to the initial 1.6GHz target. " http://www.eurogamer.net/articles/digitalfoundry-xbox-one-cpu-speed-increased-in-production-hardware I thought that sentence meant that once extra overhead was found, they needed to overclock the CPU. Sorry about that. Though the OS had a lot of performance problems at the launch, weren't they? That is after increasing the clock speed. It seems obvious that if it wasn't or the increase it would be worse. Though this is speculation on my part. Also I checked a few sources and they say the PS4 Cpu performs better despite the clockrate difference, which would only be explained by the OS performance. |
I would imagine your speculation to be correct. I mean I don't see any other reason for the PS4 CPU to perform better without it overclocked. And the One is supposedly running 3 OSs concurrently, so I'm sure that has to have some kind of impact.







