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Conina said:

If these minor adjustments count as "changes in the game mechanics", then inFamous: Second Son (totally different "powers"), Dead Rising 3 (more open world, changed focus to more use of vehicles), and most other third or first party game have them too.


I didn't argue against other games at any point in this, so why are you bringing that up? I was clarifying that the currently releases have had mechanics added or revamped, there's, afterall, only so many ways to change a racer before it stops being a racer. I think the usual problem levied against things like I:SS is that, compared to its predecessors, its simply inferior in many ways: broken good/evil system, criminally short, and repetitive, for example. In this sort of scenario, even with changed up mechanics, one could argue for style over substances, and pushing the "new coat of paint" over gameplay.