walsufnir said:
michael_stutzer said:
After checking the original quote it seems that the overhead they are talking about is not related to the OS but the overhead in the CPU.
"Now it seems that additional overhead was found once Microsoft got its hand on production silicon, with the CPU component able to run at 1.75GHz, compared to the initial 1.6GHz target. "
http://www.eurogamer.net/articles/digitalfoundry-xbox-one-cpu-speed-increased-in-production-hardware
I thought that sentence meant that once extra overhead was found, they needed to overclock the CPU. Sorry about that.
Though the OS had a lot of performance problems at the launch, weren't they? That is after increasing the clock speed. It seems obvious that if it wasn't or the increase it would be worse. Though this is speculation on my part. Also I checked a few sources and they say the PS4 Cpu performs better despite the clockrate difference, which would only be explained by the OS performance.
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Oh, no problem, I thought I missed something. If either CPU is more performant than the other we won't know until there is anyone who provides a good benchmark with much more detail than the one everyone is referring to.
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Yeah it doesn't look like a reliable benchmark at all ( and there many more variables). What we know is that they are pretty much the same CPUs with very little custom modification apart from the overclocking. Though how they perform considering all the variables is a difficult thing to measure.