Darc Requiem said:
I know what your getting at Legend but you analogy is poor. I've seen people reference cars when comparing the Wii to the PS3/360 and its just not accurate by any stretch of the imagination. The car manufacturer probably makes around a $1000 off of that $15,000 sports car. As for the $75,000 model, they'd be making upwards of $30,000 in profit off of the vehicle. The situation is reversed when comparing the Wii and PS3 with the Wii having much higher profit per unit sold and the PS3 having a net loss on each unit sold. In the auto industry the more expensive car makes up for lower sales with a much higher profit margin. Thats not the case with video game consoles. |
To add to your point Darc, I'd add that Cars are end products in and of themselves; consoles are not. You need software.
The best way to explain how this changes the analogy would be as follows: let's imagine the 3D0 and SNES as cars. The 3D0 is clearly the Ferrari in that equation; however, there are limited places that Ferarri can go. It can only be driven to a few places in the world. By comparison, the Yugo that is the SNES can basically be driven anywhere.
I don't imagine this generation will be as extreme as the example just given -- I only used it because it's extreme and it makes my point clear. Expensive cars can go everywhere (and usually do everything) that a cheap car can. Expensive consoles cannot. That's a problem.
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