theRepublic said:
Really? It reminded you of Perfect Dark? I might have to get that game then. |
Well not entirely bit for bit, but the slow pacing and semi non linear level design with multiple objectives really made me think of Perfect Dark.
And I liked to approach the levels with a mix of stealth and gun fights, instead of all stealth or all gun fighting.
Ending was a bit of a let down, bosses can be meh if you dont inflict any damage via the surroundings (which I did), and the upgraded magnum breaks the game.
| Australian Gamer (add me if you like) |
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