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Soundwave said:
Jizz_Beard_thePirate said:

Well again, thats Arm and not x86... Do you really want zero third party support again or what loll?

And also, you have to keep in mind that when companies think of hardware specs, they have to finalize it long before the hardware is released so, lets say if the Fusion will get released in 2016 or 2017, then the hardware specs should be finalized 2 years prior to that so they can have games/ads/info/dev kits ready in time for the launch.

And yes, granted Nintendo didn't win a concole war for a long time but they didn't lose so badly that it wasn't profitable for them... A company doesn't have to "win" to make money. A single SKU is literily a nightmare for any business cause the risk is soo damn high that its not even funny cause if it fails, for the next 4-5 years, u wont be making any money at all hence why I can't think of a single successful company with just one sku...

Well first plenty of companies are familiar with ARM. Pretty sure most companies develop for iOS/Android. 

The whole point of the Fusion platform in part is so that Nintendo doesn't need third party support. By combining their dev resources they'll have one platform for all their games, whatever third parties bring to the table is merely a bonus. 

I do think Nintendo has finalized their spec, they likely have running Fusion units already in their R&D (just not consumer level ones ... yet). 

There is no single SKU. They may actually have *more* SKUs under this model, not fewer, they could have 3 or 4 different models eventually. It's just ONE software ecosystem. 

Nintendo fans are bit naive too in thinking that people actually like the current setup. I don't think they do ... to Nintendo fans the idea of having to buy two consoles is "AWESOME! A handheld AND console! Woo hoo! Sign me up to double dip for Smash Bros, c'mon guys, who's with me?". Reality check: The average consumer sees that they have to pay pretty much $500 (more than their PS4) between a Wii U + 3DS just to play all the Nintendo IP. That's not a tantalizing proposition to them. Not surprisingly a lot of people opt for A) hell no to both, I'll just play my PS4/X1 or iPhone/iPad (if they're casual) or B) buy a 3DS for cheap and call it a day. 

Yes but look at the difference in quality that you will get with arm vs x86... Like, its night and day. And the wiiU is PowerPC architecture, its similar to the 360's one but that doesn't stop the third parties from complaining that its not x86. And also, if it is arm, it poses another issue which is that there is nothing stopping the third parties from porting the games to android/iOS which, in the portable space, is a lot bigger market than Nintendo's handheld space... If iOS/Android gets the exact same third party games as Nintendo's Fusion, suddenly, Nintendo's Fusion handheld becomes a lot less attractive since more people already have those devices anyway.

And again, if they make two platforms with the exact same architecture, it will speed up the development resources regardless while lowering the risk of a one hit flop. Sure, it wont be as speedy as if it were one handheld but it will be way faster then what they have currently

And I doubt that different sku's of the same model affects the sales that much cause the current 3ds sales is all of the 3ds models put together so its like eh

And the reason why I like, Nintendo console + handheld instead of the Nintendo handheld is cause both, due to horsepower, will provide me with different experiences... Like look at Zelda, you have a 2d zelda for the 3ds and you have a 3d zelda for the wiiU and lets face it, its more than just a graphical upgrade due to what the console is capable of compared to the handheld. And its that model that made them the success so far... If its the same experience across the board, then there is hardly any reason to get the console version if you have the handheld version..



                  

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