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IdealisticNihilist said:

A friend of mine summerized IGN's review perfectly: "Enemy A.I. being unpredictable in a horror game is a bad thing."

My "favorite" part of IGN's review is when he actually said the xenomorph's invuneralbility was a game design flaw.


He really said that? Not being able to destroy the alien is the main feature of the game, it is what sets it apart from games like Colonial Marines. Even if the game is average(I don't know as I have not played it yet), I can appreciate the developers choice to not make this a typical shooter. Even the old school resident evil games which were strong survival horror, contained alot of 'action', probably because gamers love games with guns. The way this game was handled is against the grain which i can admire.