By using this site, you agree to our Privacy Policy and our Terms of Use. Close
the_dengle said:
curl-6 said:

There are other victims too; Wii Fit U, Wii Party U, Wonderful 101, and Captain Toad (In Europe/Australia) also suffered delays. They are common with Wii U.

Zelda Wii U looks to be possibly the most ambitious game Nintendo has ever made; that increases the likelihood of it suffering a delay, because making a massive, open world game in HD is a daunting task for any dev, let alone one as obsessed with polish as Nintendo.

Given the events of the last two years and the evidence on hand, I estimate about a 20% chance Zelda will launch next year.

Yes, they're common with Wii U, which is why I've pointed out that Zelda has already suffered its obligatory Wii U delay. We can even go back to early 2013 when Wind Waker HD was announced and just listen to Aonuma talking about how at first the team was just messing around with HD trying to figure out a style that worked well for it. There's the cause of your delay. Also, based on Aonuma's recent statements, I don't think we should keep calling this an 'open world' game until we know more about it. It doesn't sound like it will be much more 'open world' than most other Zelda games. The story being linear doesn't make a game a 'closed' world.

We can't really say how ambitious Zelda Wii U is, because we've hardly seen anything of it. It's also difficult to quantify ambition; how do you compare the ambition of Zelda 1 to that of Ocarina of Time? Even though later Zeldas were larger games, would you say they were more ambitious than Ocarina?

All of your evidence is anecdotal, and you ignore the pre-emptive delay that has already taken place.

I'm talking ambition in terms of the amount of time, resources, money and manpower it will take to complete. 

Nintendo these days frequently fails to meet its deadlines, and I suspect this will be one such case because of its aforementioned demanding nature.