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Drakrami said:

Thank you, some sense here finally. 

Any game selling 3 mil is considered good and deserves a sequel. Below that and the game is probably losing money or not worth developing from t he publisher's stand point. Though, Japanese devs usually have smaller budgets and teams, so the bar is probably lower for Hyrule Warriors. I'd think they need to sell 1.5mil to be consider successful. 


HyWa may be one of the best Warriors games out there (and easily the best gateway Warriors game there is, at this point... all in all probably Nintendo wouldn't dare let another "Other M" fiasco occur and was lording over the development) but it has a 5$ budget. Its using an already built engine which didn't see much in the way of optimization for the WiiU, and while the game is packed to the brim in content (to the point of almost an opressive amount of it, especially with the DLC) everything is very easy to make after the basic models, maps, and textures are built. The sequences are nothing out of the ordinary for a Warrior's game, its only the indepth bosses that likely took them more work than anything else.

The art-style and Zelda themes help to hide the mediocre IQ, like all Nintendo titles.

It won't need high sales to be a financial success. Also with the way this is being supported with DLC, rather than the "lets re-release the same game seven times with a different word slapped on the end" will also bring in a good return on investment of making the DLC without having to keep reprinting the game with monickers like: X, Ultimate, Legends, Empires, Legendary Empires, etc. (PS: I fucking hate how they do that to the main-stay Warrior games.)