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MonstaMack said:
Thanks for the answers it's appreciated.


Keep in mind the following when reading what some here post, especially if they use tflops for comparison.

The tflop number is the maximum both consoles are able to achieve at the best circumstances and be prepared for that they almost never reach these numbers. Same applies to ram bandwidth and so on. These are all theoretical maximums.

Small hint: Both consoles sacrify 2 cores for the operating system. This "power" is automatically lost, for both. And both consoles sacrifice RAM for their OS. Furthermore both consoles feature a full multitasking OS while one was specifically built in a complex way, the other is a bsd clone customized for gaming needs.

What is the conclusion? Don't rely just on specs as they don't tell you how "real world" performance is going.

The problem Xbox One has to face now is that deferred rendering is not very suitable for the size of the esram which makes games render at a lower resolution. This is not a problem with the power itself (while this might also be true, but not in the first place) but especially with the size of the ESRAM.

But if you look at, let's say Forza Horizon 2, you can squeeze out nice graphics at 1080p but devs are using Forward+ instead of deferred rendering so to save a lot of bandwidth.

We will see if other devs adjust their engines just for Xbox One or if they continue to don't care and deliver worse than possible multiplatform games.