QuintonMcLeod said:
Well, it honestly depends. There's a lot of poor selling games on the PS3/X360 that are graced with sequels all the time. The 3DS version of Resident Evil Revelations will see a sequel on every system but a Nintendo system, even though the 3DS version was the highest selling version. There's plenty of examples that prove that sales aren't really the issue here. |
Maybe what you consider poor sales are enough to break even in those games. And even if a specific game bomb on PS3/X360 and get no sequel, the next game from that dev will come to both unless exclusivity is bought from any of the big 3. One game don't nullify the trend. And if you go and look there is no handheld (even from sony) so it was going to be deved just for consoles. On consoles Wii don't have enough power to compete with the 4 where it is being dev, so we just would need to figure why they jumped WiiU (and you know the audience for 3DS is different than WiiU right, that even justifies the gap in sales between both...) possibly because 3rd parties have sold poorly in WiiU or they didn't wanted to dev on gamepad, but could just be a stupid reason that they never cared explaining.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







