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Mr_No said:
Qute said:

Shocking isn't a new experience for Samus. Like I said before, multi-terawatt amount of electricity does low damage to her. How much is multi-terrawatts? Well, to give you an idea the total power used by humans in 2006 world wide is 16 terawatts(16 trillion watts). Yet, the volt-driver is easily capable of shooting terawatts easily. Really, shocking won't stop Samus from shooting.

Jak isn't the only one that can stop time. Toon Link with the Phantom sword can stop time and Sonic himself can stop or slow time with chaos control. And really, Jak isn't going to hurt Sonic anytime soon.

Then that renders the groovitron useless as it will get constantly destroyed when it comes out. Also, Samus here can jump for an infinite amount of times thanks to the space jump, she can literally shoot down shots in the air while Ratchet would have the disadvantage of having to shoot upward.

The Groovitron is indestructible. If it was in the game, an enemy from afar could've shot it.

Impressive that she could manage that shocking amounts of terawatts, but the Mag-Net Cannon will still hold her, even if it's one second, which is enough time for Ratchet to throw the Groovitron and for it to activate. If she breaks out of the electromagnetic net, the floating disco ball will be still there to force her to dance. You want to talk about infinite jumps and speed? The Golden Groovitron can deploy infinite disco balls. Like I said again, they're indestructible. If it were, it would've been destroyed a number of times, making things for Ratchet impossible. But so far, I haven't seen one destroyed.

Sure that Link can control time... if Jak lets him, of course.

I doubt she'll be able to leap far because of the interdimensional rift Ratchet opens with the Rift Ripper 5000. She jumps, and Fred tentacles can just grab ahold of her, pull her into his dimension and devour her.

You can't destroy it in the game, because it's like other weapons in any game. If enemies could destroy your weapons, how cheap would that be?