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DonFerrari said:
QuintonMcLeod said:
Ka-pi96 said:
QuintonMcLeod said:

So, you're saying that a system can only be successful if it has multiplats? There's no way around it?

Nope, a system can definitely be succesfull without multiplats. Although it is significantly more likely to be succesfull with them. And either way can make more money with them. Think of the Wii for a moment, Nintendo made tonnes of money from it relying on mostly exclusive games. If they had had all of that and also multiplat games like COD and GTA on the Wii selling similar amounts to their PS360 counterparts then Nintendo would have made a lot more money from it.

Same with the Wii U, if they had what they have now, plus all the multiplats comparable to the other console versions then the Wii U would have undoubtedly sold more by now, even if it hadn't the software sales would be much higher. Either way Nintendo would be getting more money from the Wii U than they are currently.


You say Nintendo will make money from 3rd parties, but Sony nor Microsoft are making money with them. Yoshida himself said they make very little money from software sales.

http://www.dualshockers.com/2014/07/04/shuhei-yoshida-only-four-out-of-ten-playstation-games-make-money-but-sony-will-always-support-talent/

So, what's the real solution?

The point I'm trying to make here is that the comparison isn't fair. A better comparison would be to compare the software sales of both the PS4 and the Wii U's exclusives. 


Man, read the link you posted... it was regarding to 1st parties (and possibly on indies game as well), for like 90+% of the 3rd parties Sony invest 0 on the game and just collect the royalties, so it is pure profit... the only way to lose money on a 3rd party is if you paid for exclusive content or game and didn't sold enough (like Ryse or D4)... Sony make a lot of money on royalties on 3rd party MP.


Doesn't negate the fact that Sony makes very little money on software sales.

But that isn't the point I was trying to make.