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Regarding the GPU, the PS3 GPU is fundamentally more powerful in terms of shader ops per cycle (96 vs 136 shader ops per clock). But to get to the most out of the RSX GPU you use the Cell/RSX working hand in hand and RSX/Cell is >>>>> Xenos/Xenon. Tiling is a considerable bottleneck on the 360, Uncharted already is more impressive graphically from a technical perspective than anything the 360 has to offer.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales