Regarding the GPU, the PS3 GPU is fundamentally more powerful in terms of shader ops per cycle (96 vs 136 shader ops per clock). But to get to the most out of the RSX GPU you use the Cell/RSX working hand in hand and RSX/Cell is >>>>> Xenos/Xenon. Tiling is a considerable bottleneck on the 360, Uncharted already is more impressive graphically from a technical perspective than anything the 360 has to offer.







