Aielyn said: At the bottom of the page on that japanltdranking site... "The figures in this website are based only on the reports available through their Famitsu magazines and websites since 1996. For that reason, sales information for some games is not available or is incomplete." In other words, they can only track the data for which numbers are given. And that means that once it drops out of the top 30, it stops tracking. Considering that Wonderful 101 has been tracked as roughly 500 per week more recently, and Famitsu cuts out, currently, at about 1500. Let's use 1500 as a "base point" for a minute. Of course, doing this only gives a total of around 11-12k, so clearly they're getting more than that... except, there's no proper indication of where they're getting their numbers from. And with no details available to compare against (that is, I can't look at their weekly numbers, and compare against available data), I have no idea how accurate the numbers they provide actually are. For all I know, they could be only up to the last update... and if Famitsu only provides updates beyond the top 30 once a year, then you'd expect their numbers to match up with Famitsu's yearly update. Care to guess where VGChartz had W101 at the end of 2013? By the way, regarding Dragon Quest X... curious how the base package only tracks at 84k, yet the "expansion pack only", where the "only" implies it doesn't come with the base pack, tracks at 130k. I chose the list I chose because those titles either were relevant comparisons because of developer (W101) or because they had comparable or stronger first weeks (the rest of the list), and weren't Mario, Nintendo Land, or other major first-party titles (with the exception of Wii Party U, which I provided to demonstrate just one thing - it's not just the major franchises, since Wii Party can't really be called a major franchise on its own, when neither Wii Fit U nor Wii Sports Club showed any similar behaviour - but I agree that bundling is an issue). |
and I stopped reading there. We have publicly available data weekly for top 50s, and trackers unveil a top 1000 at the end of each year. At the end of 2013, W101 hadn't even got to 20k yet. Using VGC as your metric is giving you a false impression about a lot of these games (and their complete disassociation with Bayonetta 2).