Kresnik said:
Aside from this looking like it's another victim of VGC's pretty steady overtracking (I'll get onto that later in the post), check the release schedule of the game:
Two versions of the game - Original release + expansion - tracked in one SKU. Sales of DQX individually are probably going to be more like 60% or so of those 200k.
Are you expecting Bayonetta 2 to be a mandatory bundle throughout a significant period of the WiiU's life like Wii Party U was?
This one I'm really struggling with. Japanltdrank have it at 27k. It's pretty impressive that VGC have it at almost double that. On the subject of overtracking - lifetime sales of a game in Japan comes down to how long ioi decides to continue tracking them. Some games get weeks and weeks and weeks of ~ 500-1k sales charting at 50-75 in VGC's Japan sales, when we haven't seen them in either Media Create or Dengeki's top 50's for months. Or, they could track the 1st week sales: http://www.vgchartz.com/game/70525/metal-gear-solid-hd-edition/Japan/ And then just randomly throw in some numbers for the remaining sales without any real semblance of tracking to it (more sales in 2013 for the game - 15k - than the 6 months following release including a holiday period - 9k?) Point being, legs are all over the place. And I don't even want to get started on VGChartz pre-orders, in particular with Japanese titles which are horrifically all over the place. |
So I wasn't imagining it when I thought that W101 numbers in Japan are weird. Good to know. That game still constantly selling around 500 units per week in Japan seemed very wrong to me.