flagstaad said:
AC4 for the Xbox One also was a low quality port compared to the competition, and that did not stop it from selling x4 the amount of the Wii U version, without ANY install base to begin with, by the way AC4 was patched on Wii U and the framerate did improved a little bit (though is still not at the same level as the other versions), and I have read a lot of comments mentioning "I keep hearing about these framerate issues, but they were never a problem for me", "it's a very good looking game and I've have very little issue with frame drops", and so on. I have the game (bough it first week) but I have not yet played it, but from the comments of some of my friends is faaaaar from a "bad port" is just not polished enough, that did not stop it from getting good reviews and awful sales. |
Just because some people buy shoes for 1000 bucks you do the same? Some people understand the term VALUE others dont. Not everyone is the same.
I ignore every action game (slow paced games are an exception) when the framerate drops below 30 fps more than once every 2 seconds.
And reviewers are stupid anyway and are not doing their job if framerate disaster games like The Last of Us (drops to 18 fos) or Bayonetta1 (the whole port ran with half the FPS of the 360 version and has just 2 points less on metacritic!) or Skyrim on PS3 can get such high scores.
Or games like Castlevania Lords of shadows on 360 can get more than 80% even tho it drops to 12 fps.
Gameplay should never be compromised at all.








