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darkknightkryta said:
KLAMarine said:

My immediate question is how many Bayo 2 copies need to sell for it to break even? Too often people just measure a game's sales up to some arbitrary number.

A lot.  The first game didn't make Sega enough money to justify continuingly pumping money into the sequel and that title sold over 2 million on both the PS3 and 360.  Bayonetta 2's budget is higher than the first.

Do we have any actual numbers though? Yes it sold over two million but that's numbers as they stand today after inevitable price cuts and such. As for the budget being higher, are we sure of that? Advertising has been limited to Nintendo directs and the game seems to recycle assets from Bayo 1.

What I'd like to see is actual numbers.