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ethomaz said:

Mr Puggsly said:

And the general consensus has been the story is garbage. It starts interesting and goes nowhere. Bungie failed to make the story interesting in the actual game. Bugie promised a lot delivered the bear minimum in that department.

The story missions are unbelievably tedious and you even explore much of the same areas in multiple missions. They don't even make you care about or curious about the enemies you're fighting.

I'm merely saying if they're going to market those aspects of the game, they should be good when the game is released. How much DLC and waiting is it gonna take before those aspects get interesting?

The campaign does not take 10 hours, especially if you're playing in a group. More like 6 hours. Frankly, the length of the story missions is fine. My gripe is they're boring and the story telling sucks.

A never ending story isn't the issue. I haven't gotten tired of the Halo story because it does a much better job at telling a story, has interesting characters, better writing, good voice acting, etc.

All this questions is in the Grimories over Death Ghost... it told you every single part of the story, races and enemies... motivations and goals.

I agree they missed the opportunity to put the Grimories ingame... it was a bad decision.

They didn't just miss an opportunity, what they did was horrible. It was even downright deceptive marketing.

Having big plans down the road is no excuse for selling us half assed story telling. The first Halo and Mass Effect told and ended with a satifying story. Yet some people seem to think that's asking too much from Destiny.



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