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Dark_Feanor said:


Are you a game developer? Are you familiar with the curent state of PS4/XOne development kits, APIs and drives??

In your last statement you list things that developers could do... but no one is doing that. The difference in loading time, texture resolution and stable framerate is no where near the 40% GPU advantage (or 30% XOne disadvantage). 

You basic only have the 1080p vs 900p and everything else is the same. Look at DF Metro Redux for exemple. It´s just easy to reach 1080p on the PS4 and a few extra AA, but every other aspect of the image is as difficult, or more, than on the XOne. 

And as a computer scientist I can assure you that you can get much more than 40% performance boost over optimisation. Algorithms are not bottles. 

Yup, just like clockwork....

You must be a very visually/memory selective computer scientist because every single multiplat game has shown some sort sort of advantage or the other in favor of the PS4. Be it better res, better textures, better AA, better color depth or a combination of any one of those things. That is a fact. Is it a night and day difference? No. Are they fully taking advantage of just how much more powerful the PS4 is? Probably not, and if you know anything about game dev then you would know why.

Because devs aren't using that power difference to the fullest doesn't mean its not there. And you take on performance boost with optimization and better tools; what I find funny about everyone that says stuf like that is how they conveninently forget that said optimization can also be done on the PS4. Unless of course you feel that sony's engineers are just sitting on their hands and not making improvements to their SDK