| globalisateur said: Except for the performance, worse on XB1 on both games. Whatever how you want to spin it. Some levels in Diablo 3 runs at ~50fps constantly, locked 60fps on PS4 on the same levels. Many levels suffers from constant frame pacing issue resulting in constant judder on Destiny on XB1. There are 2 hiccups noted by DF on the whole PS4 game, a streaming hiccup, the same as on XB1, one one frame pacing issue they noticed on PS4. One. But DF insisted on those 2 unique hiccup on the PS4 game because they couldn't say the PS4 was perfect, but it is, near-perfect as they said when it constantly stutters on some levels on XB1, less on others. Don't let you confuse by DF wording and the insistence they have on talking about One hiccup on PS4, as if, XB1 games and PS4 had similar performance, they don't. Remember when DF talked about the deal breaker frame pacing issue of the PS4 beta? As if it was unbearable? Apparently constant frame pacing issue is only unbearable on Playstation machines, not Xbox like here with DEstiny XB1 which is "not a deal breaker" for DF. |
I think you have some text interpretation problems. Or you are just inventing stuff.
Where are the "constantly stutters on some levels on XB1"? This is never mentioned on that article.
Stress-testing the PS4 and Xbox One builds in matching areas shows a PS4 lead. A 52fps drop is the lowest recorded on Microsoft's platform here, but to be fair, these frame-rate dips took some finding.
DF clearly states that both PS4 and XOne run almost all the time at 60fps. They never said that the "frame pacing issue of the PS4 beta was unbearable", they just found some mid 40 drops that they have to point. The same way they point that in some levels (God knows why) when things get heat there are some drops on the XOne, and in other levels with the same amount of action we have a solid rock 60fps.







