By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Dark_Feanor said:
globalisateur said:


There was only resolution parity, no performance parity. The XB1 versions at 1080p had performance issues: ~50fps for diablo 3 and frame-pacing issues (judder) for Destiny.

The XB1 version of CODAW, at ~864p, was already running at ~40fps regularly in the last gameplay video they showed us.

WOW!!!

That is what I call delusional:

"However, the Xbox One version still suffers from similar frame-pacing issues originally encountered in the beta. Microsoft's hardware averages at a 30fps output but the ordering of its frames is uneven, causing certain stages to feel less smooth as a result. The Dark Beyond mission, for example, has single frames dropped and added while enemies swarm out of a temple in our tests, causing a jittering sensation, while PS4 remains entirely consistent with a 33ms render-time per frame."

http://www.eurogamer.net/articles/digitalfoundry-2014-destiny-face-off

"It isn't quite a faultless display from the PS4 version, but close; in our full playthrough, the auto-save causes the odd a hiccup, as does occasionally streaming in new segments of a just-loaded area. However this stands at odds with the prolonged stretches of 50-60fps play possible on Xbox One. Given no issues were recorded during our earlier, pre-patch 900p tests, it's logical to assume this is a GPU-side strain, perhaps where alpha transparency effects are pushing Microsoft's console to these lurches.

But is this performance a deal-breaker for Xbox One? Given how infrequently we bumped into the issue, even during frenzied sand dune battles with two allied AI players in tow, the issue is surprisingly rare. Most drops tend to be imperceptible, and in the end, we resorted to scanning hours of footage to track most shifts downwards from the 60fps mark. A screen filled with effects-spewing creatures isn't necessarily the ticket to a frame-rate drop - even at its extremes the Xbox One holds up well save for a few choice moments."

http://www.eurogamer.net/articles/digitalfoundry-2014-diablo-3-ultimate-evil-face-off

Both game are as iqual as it can be.

But if you realy want to stik to randon blink of an eye performance hickups... be free.

Except for the performance, worse on XB1 on both games. Whatever how you want to spin it. 

Some levels in Diablo 3 runs at ~50fps constantly, locked 60fps on PS4 on the same levels.

Many levels suffers from constant frame pacing issue resulting in constant judder on Destiny on XB1. There are 2 hiccups noted by DF on the whole PS4 game, a streaming hiccup, the same as on XB1, one one frame pacing issue they noticed on PS4. One. But DF insisted on those 2 unique hiccup on the PS4 game because they couldn't say the PS4 was perfect, but it is, near-perfect as they said when it constantly stutters on some levels on XB1, less on others.

Don't let you confuse by DF wording and the insistence they have on talking about One hiccup on PS4, as if, XB1 games and PS4 had similar performance, they don't.

Remember when DF talked about the deal breaker frame pacing issue of the PS4 beta? As if it was unbearable? Apparently constant frame pacing issue is only unbearable on Playstation machines, not Xbox like here with DEstiny XB1 which is "not a deal breaker" for DF.