Intrinsic said:
When it comes to the PS4 and XB1... optimizing the game has nothing to do with IQ parity. One system is simply "considerably" more powerful than the other. Contrary to what some would like to have you believe. So if they put in the exact same amount of work on both versions of the game, the PS4 version should by default come out looking better every single time. Getting the XB1 version up to par will require "more work". If we were to be anal about it, we could also say that every game that runs identically on both systems actually indicates that the PS4 version has been gimped lol. I hope no one gets all riled up about me saying the PS4 is considerably more powerful, it doesn't matter. Cause all multiplat devs will do wth that extra power are usually better textures, higher rez, maybe faster loading and/or a more stable framerate. But my point though, is that its not activisions fault. Its not possible to put 1.5ltrs of water into a 1ltr bottle. Something has to give. |
Are you a game developer? Are you familiar with the curent state of PS4/XOne development kits, APIs and drives??
In your last statement you list things that developers could do... but no one is doing that. The difference in loading time, texture resolution and stable framerate is no where near the 40% GPU advantage (or 30% XOne disadvantage).
You basic only have the 1080p vs 900p and everything else is the same. Look at DF Metro Redux for exemple. It´s just easy to reach 1080p on the PS4 and a few extra AA, but every other aspect of the image is as difficult, or more, than on the XOne.
And as a computer scientist I can assure you that you can get much more than 40% performance boost over optimisation. Algorithms are not bottles.







