Soundwave said:
Even in Japan it seems to me like Japanese developers try to push mobile as much as they possibly can and supporting the 3DS is kind of like getting them to eat their vegetables. Nintendo would have to embrace some kind of strategy where they effectively let third parties basically chose their next chipset and then charge lower licensing fees than Sony/MS to ever make any real traction with devs now IMO. That and they'd have to start marketing much moreso to teeangers/adults as that's what the majority of the big third party games are aimed at, so they want a platform that's in line with the games they make. I don't think Nintendo is willing to do any of that. |
Agree with your comments. I guess the point I was trying to make is on their own the output problem will never be fixed. Unless they double/tripple the number of their studios either internal or through hiring 3rd parties to work on exclusives.
But even then they would need to create new IPs in new genres that they lost over the years.
I still think Nintendo's biggest mistake was selling RARE or at least the IPs that RARE owned. Lot of established franchises went to be buried by Microsoft.
Image Perfect Dark becoming the flagship FPS franchise on Nintendo, i.e the Halo equivalent. Hell when they got sold and left time splitters was born. Image if that also become a Nintendo exclusive franchise.
Image Killer Instinct how that could have grown over the years.
Jet force Gemini could have grown in a nice story based game for kids.
Then you had your banjo platformer that complimented Mario.
Then VC all their classics.







