| curl-6 said: What game would you use as an example? Wii U exclusives are generally very light on CPU processing and multiplatform games built for fundamentally different CPUs don't seem the fairest litmus test. |
No game would be a good example, unless we can find one of them with some kind of advanced physics. Multiplats never were a good test, that's for sure.
About how it compares with the Wii, I did some research here. The Espresso (Wii U CPU) is based on the Broadway (Wii CPU) that was based on the Gekko of the GC. According to the specs and hackers doing reverse engineering, the Espresso is a 3-core improved version of the Broadway with way more cache and higher clock, so it's is substantially stronger, but more because of clock and cache, the architecture is the same.








