| curl-6 said: The PS2 games posted all had way less going on, be it no enemy variaton, no environmental factors to speak of, etc. |
None of these games have a lot of variation on enemies. You upgrade the CPU and just improve one or two things. I'm not saying that the Wii U CPU is weaker than the Wii CPU. It is substantially stronger: higher clock, way more cache (and surelly better branch prediction), modern architecture. If someone says the opposite, they just need to take some classes about computer architecture.
My problem is just the proof. The game doesn't show anything particularly demanding and even if it did, it isn't a good comparison because we can always have good and bad versions. I could in a similar way create a thread titles "Disney Infinity 2.0 shows the Wii U GPU is that weak" because the game runs on a lower resolution than PS360. But I know it's just a crappy version because when I look at the GPU specs, it's clearly way, way stronger. That's what matters.








