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curl-6 said:

Granted, the game's AI routines, animations, and physics are basic to say the least, but the sheer insane amount of active NPCs it swarms the screen with is something that "just three Wii CPUs taped together" certainly couldn't pull off.


Using a game that runs on both PS3 and 360, 2005/2006 consoles, and runs on PS Vita too with a simple ARM CPU that is absurdly weak compared to any modern x86 or PowerPC CPU isn't a proof of nothing.