Toxikk trailer tries to take arena shooters back to the old-school
Is a man not entitled to the purity of his frag? Toxikk thinks he is, and has previously set out its "no bullshit" mantra in a short, action packed teaser. Today's trailer is more of the same, only slightly longer and with a fuller exploration of its back-to-the-'90s FPS philosophy.
Oculus Crescent Bay interview: Nate Mitchell on prototype tech and VR presence
After testing out Oculus VR's new headset prototype Crescent Bay, I put the pieces of my brain back together enough to have a coherent chat with Nate Mitchell, VP of product at Oculus. I last talked to Nate at E3, when he walked me through demos of SUPERHOT and Lucky's Tale. This time, at Oculus Connect, we talked about the new Crescent Bay prototype—what Oculus had to improve from DK2 to achieve "presence," what kind of hardware it takes to run games at 90Hz, and whether gamers who ordered a DK2 should be upset that there's already a new prototype on the way.
Devs react to Spacebase DF-9 release: "Early Access is not an 'alternative' development approach"
Earlier today, we brought you Tim Schafer's explanation for Spacebase DF-9's unexpected transition from early access to v1.0 release, and why planned features have been lost in the process. The short version is that the game stopped selling enough Early Access copies to keep supporting development at the scale Double Fine was hoping for, so it had to adjust its plans. In light of this, several other developers with Early Access games have made public statements regarding their projects, and Early Access in general.
Ubisoft explains why Watch Dogs is a lot like the first Assassin's Creed
The original Assassin's Creed was a beautiful world in search of a game to occupy it. (When a large proportion of your mission design involves sitting on benches, you've got a variety problem.) Second time around Ubisoft made good on the premise with the brilliant Assassin's Creed 2, Brotherhood, and the company expects Watch Dogs to follow a similar pattern.
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