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curl-6 said:

Granted, the game's AI routines, animations, and physics are basic to say the least, but the sheer insane amount of active NPCs it swarms the screen with is something that "just three Wii CPUs taped together" certainly couldn't pull off.

The amount doesn't make anywhere near as big an impact as you think, because they're all the same AI routine, but only a select number are "active" at once, there the rest are either in flee or follow modes.

If you go into multiplayer the performance will be effected more because more have to be "active" at once, so you'll see a bigger performance hit than single player.

*edit* as shown above.

It doesn't show that the WiiU's cpu is weak, but it also doesn't show that it isn't, either.