Mr_No said:
This, pretty much sums up my experience and what I feel about fighing games nowadays. Not even a close friend, who was far superior than me on these kind of games, could help me overcome the steep learning curve of SSFIV. He just told me to practice and practice, but he couldn't fully understand which were my weaknesses were so he kinda gave up on me. Those kind of people who only say "practice, practice and practice" only worry on how good they can do and nothing else. They use a lot of fancy moves and combos while playing, but they can only say "practice". Sure, whatever. SSFIV feels barebones in the practicing aspect.
Also, I agree with you on the first paragraph. Some of the games just won't teach one how to perform the moves. The Trials from SSFIV felt more like a chore rather than a learning experience. And it's true what you've said about Soul Calibur 2. Tutorials like those (or like the ones at DOA5) actually helped me much more on learning the ropes. On the last paragraph, you are totally right about making a game more open and frendlier to beginners. But remember there's the hardcore community which will tirelessly complain on how easy the game is compared to the other ones, or how many beginners are flooding the online lobbies. |
That's why any developer that takes their game seriously has rankings that move you up and down based on your performance. You won't be seeing too many beginners if you're good enough.
I'm not asking for fighting games to be made easier. I'm saying the games themselves should have competent tutorials or modes that teach you everything you need to know to get better, instead of just throwing you into the fray. Going back to my TvC example, it's a great game. I think it's the SSB Melee to MvC3 being SSB Brawl. But unless you go online and read guides or watch vids on how to use advance techniques, you will never learn them in game. That is an absolute failure on the part of Eighting, the dev who made it.







