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drake_tolu said:
dark_gh0st_b0y said:
drake_tolu said:
bigtakilla said:
Come on 1 million + sales!!! Come on Nintendo, they said they would be okay with becoming a second party developer for you guys... (Do it..... Do it...)

Is possible and i again think this.

Wonderful 101 have sold 5K first week in Japan.

Now, the game have sold 50K.

The game sell 500 on week, so, by end of year, will sell as 65K-70K, and by end of gen will pass 100K.

So, will sell x20 first week.

I don't think that Bayonetta 2 will have the legs for x20 first week, but x10 yes, and if will sell 25,000 first week, will close with 250,000 lifetime (even 300,000).

This in Japan...

 

Europe: 300,000-400,000

N.Amrica: 400,000-500,000

Rest of World: 100,000-150,000

 

In the worst scenario 250,000+300,000+400,000+100,000: 1,050,000 !!!

So, i still predict above 1 Million.

well, you've got a point, the same thing happened with many Wii games, and while it cannot fix a flop it makes things ''not as bad''

I hope it is the case, of coure it is not as simple, and yet developers won't get much if people get the game after price drops :/

Bayonetta 2 was costed 25 million.

The game cost 60$, but only half of price will be to Nintendo.

I predict that the game will sell 500,000 this year, so, 30x500,000= 15 million.

Will sell othe 500,000-700,000 with a price of 40$ first 2-3 year, and less than 30€ after 4-5 year.

So, i think that the game can make other 10 million for a total of 25 million.


I don't think it will hit even 500k LTD. 

It doesn't really matter if it breaks even or not, Nintendo has more than enough money for this to be a non-issue. 

When they greenlit Bayo 2 that was before the Wii U launched and obviously they were expecting a userbase probably at least half of the original Wii (around 50 million), they weren't anticipating the console itself being a flop, which it has been. 

I think Nintendo almost partly finances a lot of these games as a sense of civic duty to the Japanese game development community as it were ... I think they know part of the time anyway that these games aren't going to break even. They can't seriously think Devil's Third for example is going to sell a lot, but I think they did it because Itagaki is well known Japanese designer who was down on his luck and Nintendo decided to throw him a few bucks so he could finish his game.