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outlawauron said:

Bayonetta sold 2 million between the PS3 and 360 and lost money. Wonderful 101 had 1.5x the budget of Bayonetta and we can only assume that Bayonetta 2 is on par or higher (especially with the Bayonetta 1 port and added DLC). They've already spent more on advertising and exposure for this game than the first Bayonetta, it's going to take a lot to profit on.

Bayonetta did not lost money, at least there is no quote for it, the closest thing I found was a SEGA-Sammy quarter report when they had sold 1.1 million units and they made a profit. But the game was a dissapointment for SEGA who were expecting higher sales and more profit, most likely they recovered the original budget and made a small profit on it, and they were not the plataform holder, which usually mean that they earn 8-10 U$ less from each copy sold.

Bayonetta 1 port should be pretty cheap, around 3 millions to pull-off (Ubisoft mentioned that their ports should cost around 1 million and I assume Nintendo itself can provide better tools), and from what I heard Nintendo was better at controlling the budget of the new game.

I am not sure how much more they have spent on advertising, besides some hands-on meetings (which they usually do any way) and some dedicated Nintendo Directs which should be pretty cheap to produce also, the marketing is still not there.

I am confident that 1 million units will generate them a small profit, but most important for Nintendo is how many consoles it can help to sell to NEW customers, not the loyal fans which already have it or were planing to buy it anyway. That number I think it would be small but maybe interesting for them.