Notch on selling Minecraft to Microsoft: “It’s not about the money. It’s about my sanity”
Notch and the other founders of Mojang are selling their studio and Minecraft to Microsoft for $2.5 billion. In a blog post announcing the sale, Mojang’s Owen Hill broke down the reasons for the sale, and in a separate post Notch has made his own reasons clear.
“It’s not about the money. It’s about my sanity.”
Getting to know Borderlands: The Pre-Sequel's vault hunters
Borderlands: The Pre-Sequel is little over a month away, so now is probably a good time to get to know the vault hunters - the four gun-toting protagonists of Borderlands’ middle child.
If you’ve played the previous games - if you’re interested in this then you almost certainly have - you’ll already know them all. Some you’ll remember as enemies, and others allies. Take a look at the new video below to get the skinny on them all.
Divinity: Original Sin free DLC doubles the companion roster and spells are now prettier
When Divinity: Original Sin launched at the end of July, it was great. A clever, sprawling RPG that took the best bits from classic CRPGs while never feeling like it was cashing in on nostalgia. Larian’s already shifted 500,000 copies, and it’s a well-deserved success.
But the developer isn’t done with it yet. Today saw a massive update being implemented with some new features, polish and a slew of bug fixes. But far more interesting is the new, completely free DLC: The Bear and the Burglar, which adds two new companions for the Source Hunters to recruit.
EA CEO Andrew Wilson on his future plans: "The focus is on the player"
Electronic Arts CEO Andrew Wilson has almost finished his first year in the big chair. And as year one comes to a close, he’s planning for the future of the gargantuan publisher. At GamesBeat 2014, this morning, he laid out his three year plan and managed to do it without sounding like Lex Luthor. He did use a lot of jargon though.
Wilson breaks down EA’s three priorities: establishing a player-first culture, digital content and internal stuff within the company - breaking down the traditional structure of sales, marketing and development.
Hearthstone now boasts 20 million players and one very busy tavern
Hearthstone’s pretty popular. Also, water is wet. But now we know exactly how popular it is. Today, the folks over at Blizzard are no doubt pretty chuffed, as they’ve revealed that the game’s got 20 million players.
“Thank you all for joining us in Hearthstone,” said the developer. “We're going to need a bigger tavern!”
@TheVoxelman on twitter