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Incubi said:

A disadvantage of using deferred rendering techniques, due to separating the lighting stage from the geometric stage, is that hardware anti-aliasing does not produce correct results any more. This is the main reason there isn't any AA in Mario Kart 8. Why Bayonetta 2 aint using it is prolly for the same reason.

Expect, at least Nintendo, to stick with the 720p/60fps/no AA standard going forward.

Shin'en is using deferred rendering for Art of Balance and FAST Racing Neo, but they're apparently still employing AA. Then again, they've long had impeccable technical standards.

As far as Nintendo itself goes though, you are probably right.