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fatslob-:O said:
curl-6 said:

That's what I meant by locking; not locking the framerate to a certain fps, but locking refresh rate to frame time.

And really, both games have stuttering framerates, with and without v-sync.

Not true I'm afraid ... Stuttering like I said is mostly caused by frame pacing issues which is mostly attributed to the fact that v sync causes the frames to be delivered on the display with strict adherence to the frame times.

If a game doesn't have v sync then they don't have to deliver the frames in accordance to the displays required frame time hence a higher variable framerate actually translating to a better gameplay experience in which case this means that Bayonetta 1 on the xbox 360 is the smoother experience out of the two so long as the user deals with the screen tearing. 

Do you get it now ? I won't be discussing this subject anymore since it's off topic so PM me if you wish to know more of what I'm talking about ... 

The 360 version "stutters" between 60fps and 40fps though, much like Bayo 2. It runs a little higher on average, but I reckon that's a pretty fair tradeoff for a tear-free image and greater scale and complexity.

Guess we'll just have to agree to disagree. No hard feelings man.