fatslob-:O said:
Not true I'm afraid ... Stuttering like I said is mostly caused by frame pacing issues which is mostly attributed to the fact that v sync causes the frames to be delivered on the display with strict adherence to the frame times. If a game doesn't have v sync then they don't have to deliver the frames in accordance to the displays required frame time hence a higher variable framerate actually translating to a better gameplay experience in which case this means that Bayonetta 1 on the xbox 360 is the smoother experience out of the two so long as the user deals with the screen tearing. Do you get it now ? I won't be discussing this subject anymore since it's off topic so PM me if you wish to know more of what I'm talking about ... |
The 360 version "stutters" between 60fps and 40fps though, much like Bayo 2. It runs a little higher on average, but I reckon that's a pretty fair tradeoff for a tear-free image and greater scale and complexity.
Guess we'll just have to agree to disagree. No hard feelings man.