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fatslob-:O said:
curl-6 said:

You said yourself that v-sync is a double edged sword. The plus side it that it cuts out ugly and distracting screen tearing, which the 360 version of Bayonetta suffers from in abundance. The negative side is that it can impact framerate by locking the GPU down to a set rate instead of letting it tear frames to run faster.

The 360 version of Bayo opted to tear frames rather than make the framerate drop any further than it already does. Bayo 2 went the other way, enforcing a strict no tearing policy, likely because the GPU could keep a decent pace without going out of sync.

Locking a framerate is mostly optional ... V sync as the name implies only eliminates screen tearing. V sync will lock the frame time a display can refresh however it does not lock the average framerate

The negative like I specifically said was that it can manifest stuttering with variable framerates which is generally bad for controller response. 

Like I said before, v sync does almost nothing to your average framerate but it can potentially deliver frames inconsistently which will cause stutter.

Are we clear ? 

That's what I meant by locking; not locking the framerate to a certain fps, but locking refresh rate to frame time.

And really, both games have stuttering framerates, with and without v-sync.