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AirwingAssault said:

Ahh okay, I understand now thank you.
But how does that help with anti-aliasing and anistrophic filtering? 

eDRAM almost doesn't do a damn to help anisotropic filtering cause textures need to be accessed through the main memory due to storage size constraints. Anti aliasing is a different story since ROPs are often far from utilized because of bandwidth limitations so blending on multisampled framebuffers in the eDRAM will provide some increase in performance due to the fact that the bandwidth bottleneck is somewhat relieved in the eDRAM.