| curl-6 said: The CPU doesn't just sit there doing nothing, it's there for a reason. And I said "generally", not "in every case". I'm aware of what causes screen tearing, but the reason it goes out of sync is cos the GPU can't keep up. That's why it's associated with processing overload. The 360 tears quite heavily throughout Bayonetta 1's action sequences, (and sometimes even when nothing's happening) in addition to dropping in actual framerate. Wii U, on the other hand, maintains v-sync. If both were v-sync'd we would likely see 360 dropping far more severely than Wii U despite running smaller and less detailed worlds, lower poly characters, and less ambitious setpieces. Personally, I'll take a 40-60fps performance over a locked 30fps for this kind of game. |
I already know that the CPU doesn't do nothing ...
@Bold LOL, No! The reason screen tearing happens is exactly how I explained it. The reason it's out of sync is not because the GPU can't keep up like you thought but it's simply due to the fact that the display's refresh rate doesn't match with the video cards refresh rate.
A v sync doesn't cause massive performance regressions and it's not intended to so it'll only drop by 3FPS at best.







