| curl-6 said: The CPU still has to run the animation skeletons and AI though. Dips generally correlate with large numbers of NPCs. And even with bigger and more detailed world, higher poly characters, and more elaborate setpieces, Bayo 2 isn't far off the 360 version of Bayo 1 in framerate, but with none of the rampant screen tearing that plagued the 360. (Which makes sense; a more robust GPU wouldn't have to submit incomplete frames to keep the refresh rate up) |
Skeletal animations can be performed on the GPU ... You can run ANY vertex programs on the GPU so you don't have to worry about animations or transformations.
"Dips generally correlate with large numbers of NPCs." Yet Bayonetta 2 is having framerate issues with what appears to be less than 10 enemies at a time ?
Depends on what you mean by "far off" ... Bayonetta on the xbox 360 has a 10 FPS advatange up against Bayonetta 2 on the WII U in terms of gameplay.
@Bold What your saying makes no sense ... Screen tearing is caused by the display's refresh rate being out synchronization with the video cards refresh rate, not because of the fact that a frame isn't fully drawn.
In case you haven't noticed, v-sync is a double edged sword that can cause stuttering with games that have a variable framerates so despite the game having a higher framerate it doesn't necessarily translate to having a better gameplay experience due to the fact that frame pacing issues will plague controller response since v sync will force the display to refresh at 16ms or 33ms. In some cases v syncing a variable framerate isn't all that bad as long as the game persists to have a consistent 50+ FPS as stuttering does become less noticeable since there will be a lot more frames delivered in 16ms frame time rather than 33ms frame time to be able to mask the frame pacing issues more subtly so games like COD Ghosts or the last of use remastered can get a pass on using both vsync and a variable framerate. However, games like Infamous Second Son and Bayonetta 2 need to be put on a 30FPS leash since they fail to maintain a comfortable 50+ FPS average to be able to give a better gameplay experience with v sync.







