fatslob-:O said:
The main RAM matters a lot since since that's where you'll be storing the textures and the materials. I realize that there are a few WII U games which have FXAA and MSAA ... |
But eDRAM is where you (should) be storing data that requires very fast access. It's big enough that you can use it for a lot more than just stashing the framebuffer, and on Wii U both the CPU and GPU have direct access to eDRAM.
For example, Shin'en have talked about how they used it for: "the actual framebuffers, intermediate framebuffer captures, as a fast scratch memory for some CPU intense work and for other GPU memory writes."